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Once your download completes, just click the executable file, and you're off! This download usually takes about 15-20 minutes on a DSL line, and I'm sure the download will be shorter on cable Internet. RFACTOR 2 NASCAR TRACKS MODOver the next two weeks, I'll evaluate both mods, starting tonight with NSS.Īs stated last week, the NSS mod comes in a single installer, weighing in at around 343 MB. RFACTOR 2 NASCAR TRACKS FULLI hope that you admins consider doing at least one Open with any of the old GN mods, maybe using beautiful road tracks like Riverside if you think oval racing would be less appealing to people here.įor american muscle championships with rfactor, probably TRANSAM would be a better choice if we could get a full grid painting missing skins.Last week, I talked about the two major mods for rFactor that bring NASCAR racing into the game - the NASCAR Simulation Series and Stock Car Evolution. For almost any stock car racing, the classic NR2003 still is the best. In any case, IMHO it makes no sense to reinvent the wheel and use rfactor for these kind of races when NR2003 is available and well proven, yellow flags, rollings starts and all. Not counting the 500 miles ones, the rest usually were above two hours. Your most probably right, and add to that the fact that races also weren't exactly "short". RFACTOR 2 NASCAR TRACKS DRIVERSI doubt we'll find a field of drivers to venture in such a demanding championship ? Quote : Another problem when you think of a NASCAR series under HSO rules is that you're looking at schedules of 50+ races per year for the pre-1972 era affraid and 30+ for the post-72 years. (total size of the mod is 211 MB, the links are interchangeable) Models and sounds are really nice, plus a full set of cars from '63 however I think the torque/grip level needs to be adjusted-the car feels to planted to be an American muscle car.įrom zippyshare (in case mediafire blocks the splitted archive): Jukka Maattanen wrote: Quote : Convert of the GN63 mod from NR2003. Models and sounds are really nice, plus a full set of cars from '63 however I think the torque/grip level needs to be adjusted-the car feels to planted to be an American muscle car. Quote : Convert of the GN63 mod from NR2003. Iirc, this mod also contains the 1988 "aerowar" Cup cars as well as one of the IROC seasons:Īlessio Campigotto wrote: With research, I've been able to find 3 different historic NASCAR mods for rFactor. That NR2003 GN70 convert.haven't tried it, but from what I've heard it wasn't too great. ![]() ![]() He's looking for help.Ĭonvert of the GN63 mod from NR2003. Believe the modder is MoparBob, which is a familiar name (I think from NR2003?). RFACTOR 2 NASCAR TRACKS HOW TOThis mod has been in work for 11 years apparently, but the guy doesn't know enough on how to develop the mod further, I think that's the physics section. With research, I've been able to find 3 different historic NASCAR mods for rFactor. I do admit I like to drive that one a LOT offline Cars sound like gold but look like Windows 98 era graphics. I'd shy away from the Muscle car mod as I recall reading the old "the end" post inside of the series Frank ran. Nah, just looking to see if there was one out there for rFactor. If you want a mod for NR2003, then there are plenty of good ones for that era, but they all will use physics from the CTS trucks This was the old one, which Frank specially hated: There was recetly a revamp of it with aditional cars, but most liveries are fantasy, interiors are "street" and cars not always period correct. That is the exact era I am interested in.Īlberto Ibañez wrote: I don't know of any for rFactor, except the American muscle mod, and that one is not a NASCAR one. Antoine de Mautor wrote: Yeah the Grand National 1970 mod for Nr2003 is the shit I reckon ![]()
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